The Perpetual Three-Dot Column
The Perpetual Three-Dot Column
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by Jesse Walker

Monday, April 28, 2003
GAMES AS ART: "A beautifully designed videogame invokes wonder as the fine arts do, only in a uniquely kinetic way. Because the videogame must move, it cannot offer the lapidary balance of composition that we value in painting; on the other hand, because it can move, it is a way to experience architecture, and more than that to create it, in a way which photographs or drawings can never compete. If architecture is frozen music, then a videogame is liquid architecture."

(from Steven Poole,
Trigger Happy, 2000)


posted by Jesse 5:08 PM
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